top of page

AI ARCHITECTURE FROM FAMOUS PAINTINGS 
Interpretations of paintings from the Peggy Guggenheim Collection in Venice

Author: Ing. arch. Markéta Gebrian, PhD.
Year: 2023

It is an interpretation of art by text prompts from some famous paintings from the Peggy Guggenheim Collection in Venice.

 

Reference images: 

AI-GENERATED IMAGES BY MARKÉTA GEBRIAN AND MIDJOURNEY.

VR ATLANTIS IN THE NEOS VR METAVERSE
 

Author: Ing. arch. Markéta Gebrian, PhD.

Prague, Competition for Ars Electronica 2023.
Markéta Gebrian creator of the VR Atlantis project and AI-generated images in Midjourney, 3D model in Neos VR.
Petr Klán, consultant for Neos VR metaverse.
Project supported by the Faculty of Information Technology, Czech Technical University in Prague, FIT CTU Prague.

Atlantis is a mythical island nation first mentioned by the ancient Greek philosopher Plato in his dialogues "Timaeus" and "Critias." According to Plato, Atlantis was a powerful and advanced civilization that existed around 9,000 years before his own time. He described it as a place of great wealth, advanced technology, and a highly organized society. 

 

The VR Atlantis project in the metaverse Neos VR is an art 3D installation for avatars that is inspired by AI-generated images. The project serves as a metaphor for the current exciting state of AI, AI-generated texts and images, akin to the discovery of the lost city of Atlantis. In the same way that the discovery of Atlantis would bring new knowledge and understanding to the ancient world, AI-generated images and texts are making easy accessible knowledge to everyone in our digital age. AI-generated images give us possibilities for how to start a new art project and help us visualize our thoughts. It is a kind of new enlightenment by AI.
The VR Atlantis project aims to provide a unique and immersive experience for avatars, allowing them to explore the virtual environment in deep blue with light and veils. Avatars can unveil and reveal, discover the light that is a metaphor for new information from AI. 
The use of a deep blue colour palette and the metaphor of light hidden behind veils create a sense of mystery and intrigue, inviting the avatars to question their own perceptions and beliefs. The installation encourages the users to slow down and pay attention to the details, immersing themselves in the present moment and fostering a sense of introspection. 

Overall, the VR Atlantis project is an exciting endeavour that will push the boundaries of what is possible with AI-generated art, 3D modelling and metaverse technology, providing a unique and engaging experience for users while raising awareness about the potential of AI in the field of art. The VR Atlantis is a visual experience and a journey of self-discovery.

 

Reference images: 

AI-GENERATED IMAGES BY MARKÉTA GEBRIAN AND MIDJOURNEY,

VIDEO AND RENDERS BY MARKÉTA GEBRIN FROM NEOS VR..

DESIGN OF THE WORKING SPACES IN VIRTUAL REALITY IN THE METAVERSE NEOS VR/ References from Architecture in China and The Matrix Film.

Author: Ing. arch. Markéta Gebrian, PhD.

Guangzhou, China, May 2023.
This project was funded by the European Union,  NextGenerationEU, Czech Recovery Plan and the Ministry of Culture Czech Republic.
Visiting Research at Hong Kong University of Science and Technology, Computational Media and Arts Thrust/CMA, Guangzhou campus, China.
Supervisor: Dr. Kang Zhang, Professor, Acting Head, Computational Media and Arts Thrust.

I redefine collaboration 3D spaces online in the metaverse by creating immersive virtual reality excitement. The metaverse offers a new realm where creativity and productivity can flourish, breaking free from the limitations of traditional physical spaces. I explore the possibilities of the metaverse from the artistic and architectural points of view. I embrace the potential for transforming how we work and interact online.

This project also explores digital and AI approaches to the artistic and architectural creation and design process. As an artist and architect, my work revolves around utilizing architectural elements and spatial qualities from physical spaces and translating them into virtual environments. This process involves a combination of digital tools, including AI-generated images and Rhinoceros 3D, to develop creative 3D models and renders. The final step involves importing the 3D models into Neos VR through FBX files, allowing users and avatars to interact and experience these virtual spaces. 

My project is about working on business meetings online in the metaverse. I imagine 3D space in the metaverse Neos VR where we can work together in unexpected exciting spaces.

 

Reference images: 

PHOTOS FROM CHINA, ARCHITECTURE IN 

GUANGZHOU AND SHENZEN. AI-GENERATED IMAGES

BY MARKÉTA GEBRIAN AND MIDJOURNEY.

AI TEMPLE

AI-generated images under the theme "Midjourney: AI Temple, Inspiration Meadow, Botanical Gardens, Fontana de Trevi represent a harmonious fusion of technology and nature.

The AI Temple emerges as a virtual sanctuary, blending architectural marvels from diverse cultures, creating a place where pixels and spirituality coalesce. Intricately designed, its structure reflects an amalgamation of historical aesthetics and futuristic elements, a testament to the limitless possibilities of AI creativity.

The Inspiration Meadow, a digital expanse of ethereal blooms, captures the essence of creativity at its peak. AI-generated flora intertwines seamlessly, forming an otherworldly tapestry of imagination. This meadow serves as a metaphorical canvas where ideas blossom, inspired by the beauty of the natural world.

Botanical Gardens within this digital universe is a testament to the AI's ability to reimagine and recreate the wonders of biodiversity. Each plant and flower is a unique creation, showcasing the limitless permutations and combinations AI can achieve. The gardens are a celebration of innovation, where the boundaries between the organic and the synthetic blur.

Fontana de Trevi, a symbol of artistic grandeur, finds its digital counterpart in this AI-generated realm. The flowing waters take on a surreal quality, embodying the fluidity of ideas that emerge from the collaborative dance between human creativity and artificial intelligence. The fountain becomes a source of inspiration, with each droplet telling a story of innovation and imagination.

 The AI-generated images evoke emotions and spark creativity, inviting individuals to contemplate the intersection of technology and artistic expression.

Reference images: 

AI-GENERATED IMAGES BY MARKÉTA GEBRIAN AND MIDJOURNEY.

Author: Ing. arch. Markéta Gebrian, PhD.

Rome, April 2023.
Visiting Research at La Sapienza Roma University, Rome, Italy.
Supervisor: Professor Antonio Fioravanti.

MY PROJECTS FROM
DOCTORAL STUDIES:

AVATARS IN THE SHELL IN VR
Spaces for Education Online for Meetings of Avatars in Virtual Reality.

Author: Ing. arch. Markéta Gebrian, PhD.

Raleigh, April/June 2021.
This project was supported by the Fulbright programme,
Scholarship from the Czech and American governments,
also by SGS Grant from CTU 2021/FIS: 161 - 1612112E000.
Visiting Research at North Carolina State, College of Design,
Department of Art and Design.
Supervisor: Derek A. Ham, PhD., Assistant Professor.
Supervisor at FA CTU: doc. Ing. arch. Miloš Florián, PhD.  

Pandemic, difficult time for everyone. We learned how to be online for online meetings in Teams, Zoom, etc. People had to start to work and study from their homes. Distant education and home office became normal in 2020 and 2021.

I was awarded by Fulbright Scholarship in 2021 for six months from April to September to do my visiting research at NC State, College of Design, Department of Art and Design under the supervision of Professor Derek Ham. My topic was to design VR Classes for online education in the metaverse, 3D internet. In near future we will use virtual reality and the online metaverse for activities like education, work, games, socializing, shopping and relaxing.

My idea was to design an interactive VR building, VR Classes, spaces online in VR. I called that Avatars in the Shell. I would put avatars in the 3D space, shell, that would react to the number of avatars in this space connected online. There would be fixed static parts, VR floors and VR walls floating in space reminding of physical classrooms. There would be a shell scaling its shape according to the movements of avatars inside. The big inspiration for this project was architecture,

the Hunt Library in the NC State Campus in Raleigh by Snohetta. I love the sun coming through the facade creating rays of light in the space, on the colourful furniture, carpets. I loved colours used in the Hunt Library like yellow stairs, magenta, red and violet seats.

I loved the robotic interactive enhancement in the library. I was also inspired by early abstract paintings by Zaha Hadid, media artwork of Refik Anadol, Frank Stella sculptures and film scenes from the sci-fi Ghost in the Shell, the city by night with giant AR images everywhere.

Renders are by Markéta Gebrian.

Reference images: 

FRANK STELLA - SCULPTURES.

ONUR YUCE GUN - BREATHE. 

ZAHA HADID – EARLY PAINTING. 

SNOHETTA - HUNT LIBRARY.

REFIKA ANADOL STUDIO - MEDIA ART. 

POST NORMAL SHELTER IN VR

Author: Ing. arch. Markéta Gebrian, PhD.

Prague, 2020
Competition Project. 

Post-Normal Shelter in VR for online meetings of avatars in social VR platform Neos VR. It is a living 3D space online for social distancing times during and after the Covid-19 crisis. It is a 3D world online to help people to meet virtually. My concept of the VR shelter

was inspired by the image of CH. D. Eisen in Laugiers’s Essay On Architecture from 1755. This hut was made of trees and trunks. My VR Shelter is a red and pink space that is derived from the fire. The idea of the fire came from primitive people who used to gather around the fire.

I LOVE VR NEW YORK

Author: Ing. arch. Markéta Gebrian, PhD.

Prague, 2020 
Competition Project.

CONCEPT: The slogan I love New York was created in 1977 for an advertising campaign to promote tourism in the state of New York. The logo was designed by graphic designer Milton Glaser in 1976 and it is used until today. After the September 11 attacks on the city, many people wore shirts bearing the I Love New York logo as a sign of their support. After the COVID crisis city like New York will face many problems like the economic crisis after 2008. My concept is to design the 3D world in virtual reality in the social VR platform NEOS VR. In this virtual world, people will do activities moved from the physical world into the virtual reality world online. Everyone who would use this online VR platform could be isolated with his computer but in the body of the avatar will meet and work together with other connected users. I created an interpretation of the Financial District in New York where avatars-people will fly in space, avatars will meet and there will be avatars robots. These robots will work, trade on financial markets instead of people avatars. People avatars will meet in the workgroups and enjoy the virtual space. I designed the facades of the highest skyscrapers as rotating hearts, like the logo I love NY. I used pink, violet and red colours for textures for the 3D model to express warm emotions. 

MY VR HOME WITH EDEN GARDENS 
IN NEOS VR

Author: Ing. arch. Markéta Gebrian, PhD.

Prague, 2020 
Competition project.

I was designing a VR home for myself. The VR home consists of two main parts. Eden Gardens and our old flat. I derived the 3D model from our flat in the house from 1904 in art nouveau style in Prague. I used our living room and our bedroom plus my workspace and I interpreted a painting from the Hieronymus Bosch - Triptych of Garden of Earthly Delights. It was a pleasure to interpret a painting, art!

VR Architecture can absorb information from built architecture, existing art, science, nature.

I designed this VR home because it would be a better place to connect me with people I love, my husband and child. Neos VR is a social VR platform, where you can online meet other people's avatars in virtual worlds you can design.

DESIGNING THE BODILY METAVERSE OF LISBON
Spaces for Online for Meetings of Avatars in Neos VR

Author: Ing. arch. Markéta Gebrian, PhD.

Lisbon, April/May 2019.
Visiting Research at The ISTAR-Information Sciences and Technologies and Architecture Research Center, University Institute of Lisbon.
Supervisor at the ISTAR: Sara Eloy is an Assistant Professor.
Supervisor at FA CTU: doc. Ing. arch. Miloš Florián, PhD.  

I was lucky to be accepted for one month of visiting research in Lisbon under the supervision of Sara Eloy.

It was a great experience. I did an analysis of the Lisbon area near Baixa Chiado, especially the Elevador Santa da Justa. I was amazed by the work of Maria Helena da Silva and her abstract paintings. I created my vision of 3D Lisbon in NEOS VR. I was invited by Sara Eloy to participate in the book Virtual Aesthetic in Architecture, Designing in Mixed Realities. 

There is a website about all book projects, about my chapter there is a text:
"... The project aims to develop further cross-disciplinary collaboration with programmers to implement the proposed navigation and functionality. Virtual reality environments enable non-constructible and non-gravitational elements of architecture to be designed as floating floors, transposable elements, and teleportation features. This chapter describes the design process, influenced by the experience of Lisbon, and the outcome of the Bodily Metaverse of Lisbon, as well as the new opportunities that social VR brings to architecture design. In addition, the social distancing imposed by the COVID-19 crisis has raised new questions about how we can stay connected and interact with each other when meeting friends, working or studying online. Social VR platforms are virtual online worlds, inhabited by avatars and experienced in a very different way from how we live in the real world."

Reference images:

CAN YOU SEE ME NOW 2003 Game.

BE NOW HERE 1995.

MISTAKEN IDENTITY - MASHAL WAJID 2018.

AURELIO GALFETTI CASTEL GRANDE LIFT Bellinzona 1981.

HELENA MARIA DA SILVA - paintings interpretations of cities and her artwork from painted tiles in metro rato in Lisbon photos by Markéta Gebrian.

VR CASA MILA
Spaces for Online for Meetings of Avatars in Neos VR.

Author: Ing. arch. Markéta Gebrian, PhD.

Barcelona, April/June 2018.
Visiting Research at Escola Tècnica Superior d'Arquitectura de Barcelona, 
Universitat Politècnica de Catalunya.
Supervisor at ETSAB: Antonio Millan Gomez, Professor.
Supervisor at FA CTU: doc. Ing. arch. Miloš Florián, PhD.  

I came with my family to Barcelona in spring 2018 to do my visiting research at ETSAB under the supervision of Antonio Millan Gomez. We met for the first time in Cacao Sampaka for hot chocolate and we discuss my future project in Barcelona. On the way back we stopped by in the evening at Casa Mila by Antoni Gaudi. I was amazed, how beautiful was the sunset on the rooftop of Casa Mila. I loved the building of course. I decided to deal with Casa Mila and Eixample for the rest of my stay. I was inspired by the whole work of Antoni Gaudi, by his work with colours and light. I loved Joan Miro's painting and his orange, pink, red colours, abstract shapes, Salvator Dali's timeless paintings. I wanted all that experience

interpret into 3D VR world accessible in Neos VR.

I made this work in 2019 with the help of professor Petr Klán from the Faculty of Information Technology at CTU Prague. He was my teacher of Neos VR.

Images retrieved from:
PANORAMA1787, 

NEUROMANCER 1984. 

STRANGE DAYS 1995. 

eXiestenZ 1999. 

BLACK MIRROR series 2011.

CASA MILA website.

ZAHA HADID SERPENTINE SACKER GALLERY 2013. 

EIXAMPLE for Barcelona by ILDEFONS CERDA 1859.

CHROMATIC SKINS 2014. 

M. CASEY REHM - AUGMENTED SPACE 2011. 

JOAN MIRO surrealist paintings.

 

 

 

 

 

 

FLOWERS IN THE CITY
Spaces for Online for Meetings of Avatars in Neos VR.

Author: Ing. arch. Markéta Gebrian, PhD.

Prague, 2017.
Czech Technical University in Prague, Faculty of Architecture.
This project was supported by SGS Grant from CTU 2016/2017.
FIS: 161-1611608E000.
Supervisor at FA CTU: doc. Ing. arch. Miloš Florián, PhD.  
Supervisor from FIT CTU: doc. Ing. Mgr. Petr Klán, CSc.

In my dreams, I can design a flower city. I VR I really can. It was my second attempt how to work with Neos VR worlds. I wanted to test the space that was known to me, the space of the city and add something new, a huge, unexpected artificial flower.

I was inspired mostly by Sci-fi Simulacron-3 from 1964, Snow Crash from 1992, Matrix from 1999 and architecture by Paolo Soleri- Mesa City 1960, Arata Isozaki - Metabolism. Work of young architects iheartblob. 

Simulacron -3 book 1964. 

SNOW CRASH BOOK 1992. I

MATRIX 1999. 

READY PLAYER ONE 2018. 

PAOLO SOLERI – MESA CITY 1960.

ARATA ISOZAKI - THE CITY IN THE AIR. 

iheartblob, VR ROOM FOR RENT. 

RYOTA MATSUMOTO - The Indistinct Notion of an Object Trajectory, 2015, Speculations in Contemporary Drawing in Art and Architecture. 

SYD MEAD - futuristic landscape

HIGH FIDELITY. 

MAGIC FLOWER
Spaces for Online for Meetings of Avatars in Neos VR.

Author: Ing. arch. Markéta Gebrian, PhD.

Prague, 2016.
Czech Technical University in Prague, Faculty of Architecture.
This project was supported by SGS Grant from CTU 2016/2017,
FIS: 161-1611608E000.
Supervisor at FA CTU: doc. Ing. arch. Miloš Florián, PhD.  
Supervisor from FIT CTU: doc. Ing. Mgr. Petr Klán, CSc.

This was my first project in Neos VR. I wanted to explore a small scale space like a tree or huge flower.

I was inspired mostly by the film garden in the film of Tim Burton - Alice in Wonderland from 2009, Zaha Hadid The Winton Gallery - Science Museum in UK 2014-2016. Also by experimental architectural installations by Philip Beesley - Aurora 2013, by Zdeněk Sýkora painting lines 1974 and the social game Second Life 2003. 

Image sources:

THE VELT 1950.

IRIS VAN HERPEN - FASHION.

AVATAR - film

ANISH KAPOOR.

ARATA ISOZAKI.

ZAHA HADID ARCHITECTS - The Winton Gallery, Science Museum, constructed in London UK. 2014-2016. 

PHILIP BEESLEY - AURORA.

iheartblob. 

ZDENĚK SÝKORA.

JOSEF SVOBODA.

HOME FO BRAIN 1992.

SECOND LIFE 2003.

COMPOSITIONAL ARCHONTEXTURES
Digital Art Spaces

Author: Ing. arch. Markéta Gebrian, PhD.

Prague, 2015.
Czech Technical University in Prague, Faculty of Architecture, 
Department MOLAB, Studio FLOW.
Grasshopper lessons: Ing. arch. Šimon Prokop.
Supervisor: doc. Ing. arch. Miloš Florián, PhD. 

"Compositional is derived from the word composition. The composition is a combination of action and the way in which a thing is composed. Composition of elements, composition, layout and interconnection of displayed shapes, colour and light construction, connection result, merging. Architecture - Archontexture: Archon: determine, control, set rules, begin.Texture: produce, structure, connect, build. Strategic goal: The aim of the research is to examine how Compositional Archontexture can be applied in architecture. Tactical goal: How to transfer an image to 3D, transfer using software, video, models, moving structures. What mechanisms can be used, what materials. How architecture affects my new direction Compositional Archontexture on the border of art graphics, installations, sculpture and digital painting. Hypothesis: Is it possible to create an architectural environment by composing 3D models, shapes and colours? The research project is focused on testing complex 3D models of clever structures in virtual reality and their significance for architectural design. Until now, the connection between creation, visualization and production technologies has been limited by technology. This limitation is due to the neglect of the severity of working in a 3D software environment that uses the often repetitive modelling stereotypes that accompany the design at the beginning and the resulting prototype at the end. However, thanks to the expansion and improvement of technologies for virtual reality and the conversion of 3D models into this reality, architects are now able to merge their bodies with tools in a digital environment. This allows for an interdisciplinary combination of architecture and computing." 
From the website of studio FLOW.

bottom of page